java.lang.Object
io.github.toberocat.guiengine.components.AbstractGuiComponent
io.github.toberocat.guiengine.components.provided.embedded.EmbeddedGuiComponent
All Implemented Interfaces:
GuiComponent, GuiEvents
Direct Known Subclasses:
PagedComponent

public class EmbeddedGuiComponent extends AbstractGuiComponent
A GUI component that embeds another GUI inside it. This component allows embedding and rendering a target GUI inside the current GUI. Created: 06.04.2023 Author: Tobias Madlberger (Tobias)
  • Field Details

    • TYPE

      @NotNull public static final @NotNull String TYPE
      See Also:
    • targetGui

      @NotNull protected final @NotNull String targetGui
    • copyAir

      protected final boolean copyAir
    • interactions

      protected final boolean interactions
    • embedded

      @Nullable protected @Nullable GuiContext embedded
  • Constructor Details

    • EmbeddedGuiComponent

      public EmbeddedGuiComponent(int offsetX, int offsetY, int width, int height, @NotNull @NotNull RenderPriority priority, @NotNull @NotNull String id, @NotNull @NotNull List<GuiFunction> clickFunctions, @NotNull @NotNull List<GuiFunction> dragFunctions, @NotNull @NotNull List<GuiFunction> closeFunctions, boolean hidden, @NotNull @NotNull String targetGui, boolean copyAir, boolean interactions)
      Constructor for EmbeddedGuiComponent.
      Parameters:
      offsetX - The X offset of the GUI component.
      offsetY - The Y offset of the GUI component.
      width - The width of the GUI component.
      height - The height of the GUI component.
      priority - The rendering priority of the GUI component.
      id - The ID of the GUI component.
      clickFunctions - The list of click functions for the GUI component.
      dragFunctions - The list of drag functions for the GUI component.
      closeFunctions - The list of close functions for the GUI component.
      hidden - true if the GUI component is hidden, false otherwise.
      targetGui - The ID of the target GUI to embed inside this component.
      copyAir - true to copy air slots from the embedded GUI, false to skip empty slots.
      interactions - true to allow interactions with the embedded GUI, false to ignore interactions.
  • Method Details

    • serialize

      public void serialize(@NotNull @NotNull GeneratorContext gen, @NotNull @NotNull com.fasterxml.jackson.databind.SerializerProvider serializers) throws IOException
      Description copied from interface: GuiComponent
      Serialize the GUI component using the provided GeneratorContext and SerializerProvider. This method is used to serialize the component's properties to a JSON representation.
      Specified by:
      serialize in interface GuiComponent
      Overrides:
      serialize in class AbstractGuiComponent
      Parameters:
      gen - The GeneratorContext used for serialization.
      serializers - The SerializerProvider used for serialization.
      Throws:
      IOException - If there is an error during serialization.
    • onViewInit

      public void onViewInit(@NotNull @NotNull Map<String,String> placeholders)
      Description copied from interface: GuiEvents
      Called when the GUI is initialized and the viewer (player) opens it. This method is intended to handle any necessary initialization tasks before the GUI is shown to the player. The `placeholders` parameter can be used to store additional information specific to the GUI. The default behavior is to do nothing.
      Parameters:
      placeholders - A map containing placeholder data for the GUI.
    • clickedComponent

      public void clickedComponent(@NotNull @NotNull org.bukkit.event.inventory.InventoryClickEvent event)
      Description copied from interface: GuiEvents
      Called when a player clicks on a component in the GUI. The default behavior is to cancel the event and deny its result. If the action does not involve dropping an item, the event handling is skipped.
      Specified by:
      clickedComponent in interface GuiEvents
      Overrides:
      clickedComponent in class AbstractGuiComponent
      Parameters:
      event - The `InventoryClickEvent` representing the click event.
    • draggedComponent

      public void draggedComponent(@NotNull @NotNull org.bukkit.event.inventory.InventoryDragEvent event)
      Description copied from interface: GuiEvents
      Called when a player drags an item in the GUI. The default behavior is to cancel the event.
      Specified by:
      draggedComponent in interface GuiEvents
      Overrides:
      draggedComponent in class AbstractGuiComponent
      Parameters:
      event - The `InventoryDragEvent` representing the drag event.
    • closedComponent

      public void closedComponent(@NotNull @NotNull org.bukkit.event.inventory.InventoryCloseEvent event)
      Description copied from interface: GuiEvents
      Called when a player closes the GUI. The default behavior is to do nothing.
      Specified by:
      closedComponent in interface GuiEvents
      Overrides:
      closedComponent in class AbstractGuiComponent
      Parameters:
      event - The `InventoryCloseEvent` representing the close event.
    • getType

      @NotNull public @NotNull String getType()
      Description copied from interface: GuiComponent
      Get the type of the GUI component.
      Returns:
      The type of the GUI component.
    • render

      public void render(@NotNull @NotNull org.bukkit.entity.Player viewer, @NotNull @NotNull org.bukkit.inventory.ItemStack[][] buffer)
      Description copied from interface: GuiComponent
      Render the GUI component for a specific player and inventory configuration. This method is responsible for rendering the component to the graphical user interface.
      Parameters:
      viewer - The player for whom the component should be rendered.
      buffer - The inventory configuration used for rendering the GUI.