GameStateSnapshot

constructor(claims: Map<ClaimKey, ClaimSnapshot>, factions: Map<Int, FactionSnapshot>, users: Map<UUID, UserSnapshot>, playerNames: Map<UUID, String>, ranks: Map<Int, RankSnapshot> = emptyMap(), invites: Map<Int, InviteSnapshot> = emptyMap(), bans: Map<Int, BanSnapshot> = emptyMap(), relations: Set<RelationSnapshot> = emptySet(), allyInvites: Map<Int, AllyInviteSnapshot> = emptyMap(), homes: Map<Int, HomeSnapshot> = emptyMap(), usageLimits: Map<UsageLimitKey, Int> = emptyMap())