GameStateSnapshot

data class GameStateSnapshot(val claims: Map<ClaimKey, ClaimSnapshot>, val factions: Map<Int, FactionSnapshot>, val users: Map<UUID, UserSnapshot>, val playerNames: Map<UUID, String>, val ranks: Map<Int, RankSnapshot> = emptyMap(), val invites: Map<Int, InviteSnapshot> = emptyMap(), val bans: Map<Int, BanSnapshot> = emptyMap(), val relations: Set<RelationSnapshot> = emptySet(), val allyInvites: Map<Int, AllyInviteSnapshot> = emptyMap(), val homes: Map<Int, HomeSnapshot> = emptyMap(), val usageLimits: Map<UsageLimitKey, Int> = emptyMap())

Constructors

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constructor(claims: Map<ClaimKey, ClaimSnapshot>, factions: Map<Int, FactionSnapshot>, users: Map<UUID, UserSnapshot>, playerNames: Map<UUID, String>, ranks: Map<Int, RankSnapshot> = emptyMap(), invites: Map<Int, InviteSnapshot> = emptyMap(), bans: Map<Int, BanSnapshot> = emptyMap(), relations: Set<RelationSnapshot> = emptySet(), allyInvites: Map<Int, AllyInviteSnapshot> = emptyMap(), homes: Map<Int, HomeSnapshot> = emptyMap(), usageLimits: Map<UsageLimitKey, Int> = emptyMap())

Properties

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Functions

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