PowerManagementConfig

constructor(baseMemberConstant: Double = 50.0, accumulationTickDelay: Long = 1, inactiveMilliseconds: Long = 1, baseAccumulation: Int = 0, activeAccumulationExponent: Double = 2.0, inactiveAccumulationMultiplier: Double = 2.0, accumulationMultiplier: Double = 10.0, baseClaimPowerCost: Double = 5.0, claimPowerCostGrowth: Double = 1.1, claimPowerKeep: Double = 1.0, playerDeathCost: Int = 5, siegeBreachProgress: Double = 1.0, siegeResistanceProgress: Double = 0.5, siegeClaimRecoverySpeed: Double = 1.0, allowOverclaim: Boolean = true)