PowerManagementConfig

data class PowerManagementConfig(var baseMemberConstant: Double = 50.0, var accumulationTickDelay: Long = 1, var inactiveMilliseconds: Long = 1, var baseAccumulation: Int = 0, var activeAccumulationExponent: Double = 2.0, var inactiveAccumulationMultiplier: Double = 2.0, var accumulationMultiplier: Double = 10.0, var baseClaimPowerCost: Double = 5.0, var claimPowerCostGrowth: Double = 1.1, var claimPowerKeep: Double = 1.0, var playerDeathCost: Int = 5, var siegeBreachProgress: Double = 1.0, var siegeResistanceProgress: Double = 0.5, var siegeClaimRecoverySpeed: Double = 1.0, var allowOverclaim: Boolean = true)

Constructors

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constructor(baseMemberConstant: Double = 50.0, accumulationTickDelay: Long = 1, inactiveMilliseconds: Long = 1, baseAccumulation: Int = 0, activeAccumulationExponent: Double = 2.0, inactiveAccumulationMultiplier: Double = 2.0, accumulationMultiplier: Double = 10.0, baseClaimPowerCost: Double = 5.0, claimPowerCostGrowth: Double = 1.1, claimPowerKeep: Double = 1.0, playerDeathCost: Int = 5, siegeBreachProgress: Double = 1.0, siegeResistanceProgress: Double = 0.5, siegeClaimRecoverySpeed: Double = 1.0, allowOverclaim: Boolean = true)

Properties

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Functions

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fun reload(config: FileConfiguration)