WildernessModuleConfig

class WildernessModuleConfig(var cooldown: Long = 30, var timeUnit: TimeUnit = TimeUnit.SECONDS, includedZones: List<String> = listOf("unmanaged"), var gainResistance: Boolean = true, var resistanceDuration: Int = 10, var resistanceAmplifier: Int = 5, preventSpawnOverLiquids: Boolean = true, var standStillUnit: TimeUnit = TimeUnit.SECONDS, var standStillValue: Long = 5, blacklistedBiomes: Set<String> = setOf("OCEAN"), var usageLimit: Int = -1, claimDistanceCheck: Int = 5, retryLimit: Int = 10, teleportProximity: Int = 100, allowedWorlds: Set<String> = emptySet(), regions: Map<String, Region> = emptyMap()) : PluginConfig

Constructors

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constructor(cooldown: Long = 30, timeUnit: TimeUnit = TimeUnit.SECONDS, includedZones: List<String> = listOf("unmanaged"), gainResistance: Boolean = true, resistanceDuration: Int = 10, resistanceAmplifier: Int = 5, preventSpawnOverLiquids: Boolean = true, standStillUnit: TimeUnit = TimeUnit.SECONDS, standStillValue: Long = 5, blacklistedBiomes: Set<String> = setOf("OCEAN"), usageLimit: Int = -1, claimDistanceCheck: Int = 5, retryLimit: Int = 10, teleportProximity: Int = 100, allowedWorlds: Set<String> = emptySet(), regions: Map<String, Region> = emptyMap())

Properties

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Functions

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fun getRandomLocation(location: Location): Location?
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open override fun reload(plugin: ImprovedFactionsPlugin, config: FileConfiguration)