ClaimStateCache

Constructors

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constructor()

Functions

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fun allyInvite(firstFactionId: Int, secondFactionId: Int): AllyInviteSnapshot?
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fun bans(factionId: Int): List<BanSnapshot>
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fun claim(world: String, chunkX: Int, chunkZ: Int): ClaimSnapshot?
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fun claimsNear(world: String, centerX: Int, centerZ: Int, radius: Int): List<ClaimSnapshot>
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fun clear()
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fun factionMembers(factionId: Int): List<UUID>
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fun home(factionId: Int): HomeSnapshot?
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fun invites(uniqueId: UUID): List<InviteSnapshot>
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fun playerName(uniqueId: UUID): String?
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fun publish(snapshot: GameStateSnapshot)
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fun rank(id: Int): RankSnapshot?
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fun ranks(factionId: Int): List<RankSnapshot>
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fun relations(factionId: Int, type: String): Set<Int>
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fun usage(registry: String, playerId: UUID): Int?
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fun user(uniqueId: UUID): UserSnapshot?
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